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3D Character

A realistic male character created with a focus on anatomical accuracy, natural proportions, and clean topology.

The model was designed to capture believable human anatomy while maintaining a balanced silhouette and realistic facial structure. Particular attention was given to muscle definition, facial features, and subtle surface details to achieve a natural and convincing appearance.

Hair, beard, and body hair were added to enhance realism and provide additional character detail while preserving a clean overall presentation of the model.

The character was modeled and sculpted in Blender. Texturing was completed in Substance 3D Painter, while FiberShop was used to generate hair-related textures and detail maps.

The model features a clean mesh structure suitable for further use in rendering, animation, or real-time pipelines.